Microsoft Xna Joystick

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ImportantThe NuGet packages for MonoGame 3.5 do not include support for wireless game controllers. Using the GamePad class on iOS requires building MonoGame 3.5 from source or using the MonoGame 3.6 NuGet binaries. IOS Game ControllerThe GamePad class returns properties read from wireless controllers. The properties in the GamePad provide good coverage for the standard iOS controller hardware, as shown in the following diagram:Apple TVApple TV games can use the Siri Remote or wireless game controllers for input. Siri RemoteSiri Remote is the native input device for Apple TV. Although values from the Siri Remote can be read through events (as shown in the ), the GamePad class can return values from the Siri Remote.Notice that GamePad can only read input from the play button and touch surface:Since the touch surface movement is read through the DPad property, movement values are reported using the ButtonState class.

  1. Microsoft Xna 3.0
  2. Microsoft Xna Framework

In other words, values are only available as ButtonState.Pressed or ButtonState.Released, as opposed to numerical values or gestures. Apple TV Game ControllerGame controllers for Apple TV behave identically to game controllers for iOS apps.

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Microsoft Xna 3.0

Microsoft xna 3.0

Microsoft Xna Framework

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For more information, see the section. Xbox OneThe Xbox One console supports reading input from an Xbox One game controller. Xbox One Game ControllerThe Xbox One game controller is the most common input device for the Xbox One.

The GamePad class provides input values from the game controller hardware.SummaryThis guide provided an overview of MonoGame’s GamePad class, how to implement input-reading logic, and diagrams of common GamePad implementations. Related Links.Recommended Content.